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V-Racer VR.

A virtual-reality racer, driven by sound.

Client
Vertexbreakers · Judiva · Impact Reality
Year
2025
Roles
FMOD sound design · Level design · Progression

Interactive FMOD sound design, progression management and level design for a VR racing game. Engines, impacts, ambiences and music react in real time to speed and driving.

  • Sound
  • Level design
  • VR / AR

01 /Context

V-Racer is a hoverbike racing game in virtual reality. The goal: an immersive experience mixing extreme speed and thrills. My work focused on the FMOD sound world and player progression, as well as the level design of the tracks.

02 /FMOD sound design

In VR, sound is half of the immersion. I built a dynamic sound system:

  • Dynamic engines with RPM variations
  • Speed and Doppler effects
  • Immersive environmental ambiences
  • Music
  • Audio feedback for interactions and impacts

03 /Level design

Varied tracks with progressive challenges, designed for driving fun and the strengths of VR: layouts, pacing, readability at high speed.

04 /Tools

  • Unity 3D
  • FMOD Studio
  • Blender
  • C# / Visual scripting
  • Logic Pro

In pictures

V-Racer VR — 1V-Racer VR — 2V-Racer VR — 3V-Racer VR — 4V-Racer VR — 5V-Racer VR — 6
A project?

CV ■ Jeremy Tison

CV, page 1 (in French)CV, page 2 (in French)
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