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V-Racer VR.
A virtual-reality racer, driven by sound.
- Client
- Vertexbreakers · Judiva · Impact Reality
- Year
- 2025
- Roles
- FMOD sound design · Level design · Progression
Interactive FMOD sound design, progression management and level design for a VR racing game. Engines, impacts, ambiences and music react in real time to speed and driving.
- Sound
- Level design
- VR / AR
01 /Context
V-Racer is a hoverbike racing game in virtual reality. The goal: an immersive experience mixing extreme speed and thrills. My work focused on the FMOD sound world and player progression, as well as the level design of the tracks.
02 /FMOD sound design
In VR, sound is half of the immersion. I built a dynamic sound system:
- Dynamic engines with RPM variations
- Speed and Doppler effects
- Immersive environmental ambiences
- Music
- Audio feedback for interactions and impacts
03 /Level design
Varied tracks with progressive challenges, designed for driving fun and the strengths of VR: layouts, pacing, readability at high speed.
04 /Tools
- Unity 3D
- FMOD Studio
- Blender
- C# / Visual scripting
- Logic Pro
In pictures






Video clips

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