View project Jeremy Tison ■ Squaremod ■ Tours
Image.Sound.Interaction.
Jeremy Tison, digital artist based in Tours, France. I build interactive experiences where real-time 3D, sound design, music and code move together. AI helps me iterate faster; I keep control of the choices.
The cubes dance to one of my tracks, picked at random.
Trusted by
- Dassault Systèmes
- Chanel
- Renault
- Unioverse
- Random Games
- Vertexbreakers
- Judiva
- Impact Reality
- Optic 2000
- Ifremer
- France 3
- Enterideas
- Octarina
- Belloe
01 /
Selected work.
Games, VR, 3D configurators, music: a selection of projects where I wore several hats.
More projects
- 07Renault MetaverseThe sound of an immersive brand experience.Sound · Dev · VR / AR2022
- 08Belloe — 3D shoesCustomise your pair in live 3D.3D · Dev2021
- 09360° VR rideSound for a VR motion-platform ride.Sound · VR / AR2021
- 10Domicile & CompétencesA sonic signature for an animated logo.Sound · Video2021
- 11Surrealists in 3DRebuilding historical artworks and exhibitions in 3D.3D · Video1998 – 2021
02 /
Skills.
Four crafts, one studio. Each project picks the modules it needs.
M01
Real-time 3D
- Blender: modelling, sculpting, rigging, animation
- Shading, texture painting
- High / low poly
- Unity, WebGL, 3D printing
M02
Sound & music
- Composition (DAW)
- Interactive sound design
- FMOD, game integration
- Mixing, mastering, recording
M03
Development
- Unity C#, visual scripting
- Level design, game design
- AR / VR, mobile
- React, HTML, JavaScript
M04
Video & motion
- Filming, lighting
- Editing in FCPX, DaVinci Resolve
- Motion design
- Corporate films, ads
03 /
Path.
Over twenty years of digital creation, from documentaries to video games.
- 2026
Dassault Systèmes · Friction Racing
Sound design, integration, mixing and spatial audio for Apple Vision Pro with Dassault Systèmes. Creation and release of Friction Racing, my mobile racing game, on Google Play.
- 2025
Judiva · Vertexbreakers · Impact Reality
FMOD audio, progression management and level design for the VR game V-Racer.
- 2022 – 2024
Random Games · Unioverse
Sound design, music, FMOD programming and Unity integration. Level design, physics, prototypes, animation, 3D modelling and rendering. HTML5 and React websites, augmented reality.
- 2019 – 2021
Freelance & collaborations
Unity games (game design, level design, programming, rigging, animation). Music and sound design for ADR Metaverse, Octarina, Enterideas, Optic 2000, Ifremer, France 3…
- 1998 – 2021
TFV — Production audiovisuelle
Documentaries on the Surrealists: filming, lighting, mixing, music, 3D, editing, DVD authoring. Unity apps and real-time 3D e-commerce.
04 /
Lab.
Experiments, prototypes and tinkering: where ideas are born.
05 /
Let’s talk.
A game, an immersive experience, a sonic identity? Drop me a line.
I can help with
- Games & XRGameplay, level design, VR / AR, mobile, Apple Vision Pro.
- Sound & musicInteractive sound design, FMOD, spatial audio, mixing, composition.
- Real-time 3DConfigurators, assets, Blender, Unity, WebGL.
- PrototypesAn idea you can test quickly, in the browser, on mobile or in a headset.
FR












